I'm so sorry for the double post, but it seems I cannot edit my previous one.

So, it seems I made a mistake in my last post. The program was crashing because I forgot to call the set_enemies function. The correct code for game.h is this:

game.h
Code:
#ifndef GAME_H_INCLUDED
#define GAME_H_INCLUDED

#include "SDL/SDL.h"
#include "SDL/SDL_image.h"
#include <string>
#include "startup.h"
#include "timer.h"
#include "player.h"
#include "tileeditor.h"

#include "enemyeditor.h"

int game()
{
    bool quit = false;
    bool tileedit = false;

    if( init() == false ) return 1;
    if( load_files() == false ) return 2;

    timer fps;
    player player1( 50 , 50 );
    tile * tiles[ TOTAL_TILES ];
    enemy * enemies[ TOTAL_TILES ];

    if( set_tiles( tiles ) == false ) return 4;
    if( set_enemies( enemies ) == false ) return 4;

    while( quit == false )
    {
        fps.start();
        scrolling_background();
        if( tileedit ) editor_show( current_tile );

        while( SDL_PollEvent( &event ) )
        {
            if( event.type == SDL_KEYDOWN )
            {
                if( event.key.keysym.sym == SDLK_t ) tileedit = !tileedit;
            }

            if( event.type == SDL_QUIT ) quit = true;

            if( tileedit == false ) player1.control();
            else if( tileedit ) editor_control( tiles );
        }

        if( tileedit == false )
        {
            player1.jump();
            scrolling_background();
            player1.move( tiles );

            //////////////////////////       PROBLEM IS HERE       //////////////////////////

            //for( int e = 0 ; e < TOTAL_TILES ; e++ ) enemies[e]->move( tiles );

            ///////////////////////////////////////////////////////////////////////////////////

            player1.player_camera();
        }
        else editor_camera();

        for( int t = 0 ; t < TOTAL_TILES ; t++ ) tiles[t]->show();
        for( int e = 0 ; e < TOTAL_TILES ; e++ ) enemies[e]->show();
        if( tileedit == false ) player1.show();

        if( SDL_Flip( screen ) == -1 ) return 5;

        if( fps.get_ticks() < 1000 / FPS ) SDL_Delay( ( 1000 / FPS ) - fps.get_ticks() );
    }

    editor_save( tiles );
    cleanup( tiles );
    cleanup( enemies );

    return 0;
}

#endif // GAME_H_INCLUDED
As you can see, there seems to be a problem every time I try to call enemy::move(tile * tiles[])
The debugger gives me a segmentation fault, wich, from what I understand, means that the function is trying to access the wrong piece of memory. I can't find where exactly is the problem though, so, once again, I need some help figuring it out.

Sorry for asking so many things, and, as always, thank you in advance.